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Junior Makers

Code Games, Build Robots, Design the next big thing

Kids Ages 9-11

Our programs are designed to meet our students where they are

Game Dev
A successful marketing plan relies heavily on the pulling-power of advertising copy. Writing result-oriented ad copy is difficult, as it must appeal to, entice, and convince consumers to take action. There is no magic formula to write perfect ad copy.
Robotics
A successful marketing plan relies heavily on the pulling-power of advertising copy. Writing result-oriented ad copy is difficult, as it must appeal to, entice, and convince consumers to take action. There is no magic formula to write perfect ad copy.
Design Engineering
A successful marketing plan relies heavily on the pulling-power of advertising copy. Writing result-oriented ad copy is difficult, as it must appeal to, entice, and convince consumers to take action. There is no magic formula to write perfect ad copy.
Audio and Video Production
A successful marketing plan relies heavily on the pulling-power of advertising copy. Writing result-oriented ad copy is difficult, as it must appeal to, entice, and convince consumers to take action. There is no magic formula to write perfect ad copy.
What makes guild hall

Every Kid A Creator

There are no rinse and repeat projects, all of our students from the earliest ages are presented with the tools and freedom to create their own solution to whatever project, problem, or task is asked of them.

Every Kid a Problem Solver

For our younger learners, all lessons and projects start with a problem and a story.  Each student is brought through the process of understanding and empathizing with the story teller, learning and asking questions so they can figure out their own best solution.

Older learners are presented with situations where they don't have all the information and are allowed the freedom and flexibility to discover their own problems! Real engineers and artists rarely get the answer before the test, we teach kids how to navigate the unknown, formulate useful questions, and arrive at their own solutions.

Fail Early, Fail Often, fail forward

Creation is messy and you can never create something new if you're not willing to fail a few times along the way. What is important is that you learn and continue on. We employ failure based learning methodologies to help students learn resilience, debugging, and iteration by simply allowing them the chance and freedom to make mistakes and learn from their experience.
a worker fixing a roof

Tradesman

Access once a week, any day
Attend classes in Engineering, Design, Coding, or Electronics
5% off products in our store
Special Pricing on all of our events
Call to Sign Up Now!
an apprentice in an apron and hat

Craftsman

Access twice a week, any day
Attend classes in Engineering, Design, Coding, or Electronics
5% off products in our store
Special Pricing on all of our events
Call to Sign Up Now!
vector of blacksmith master hammering away on anvil

Master

Access three times a week, any day
Attend classes in Engineering, Design, Coding, or Electronics
10% off products in our store
Special Pricing on all of our events
Call to Sign Up Now!
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